This can easily be applied to artists and forums as well, I think.
In other news, it’s slowly been dawning on me that my site’s theme needs improvement…
This can easily be applied to artists and forums as well, I think.
In other news, it’s slowly been dawning on me that my site’s theme needs improvement…
Don’t be dependent on others to validate what you do. Keep a sense of perspective, enjoy art, and beat failure with an attitude of humility and determination.
Greetings, my loyal followers!
I’m in the process of realizing something. I know people usually say “I’ve realized something”, but learning typically happens slow for me and I’ve come to recognize when something’s slowly sinking in.
What I’m talking about this time is art contests (sketchoholic, specifically), and forums. My city is not big on the arts, and there aren’t many opportunities to meet other artists in real life (there are some, admittedly, but being 100% politically correct takes too many words). Solution: The Internet! I’m REALLY into Internetting and posting my work on forums and in contests. If you want to become further involved in art, this is a great way to do it.
HOWEVER…
The Internet is a really big place. You wouldn’t believe it. I mean, you may feel that it’s a long way down the road to the art supply store, but that’s just peanuts to the Internet. The result is that it’s really easy to get lost in the crowd or simply overlooked because there are artists out there who are better than you. It pains me to write that, but it’s the truth. You go to forums, you enter contests, and without fail the best artists get the most attention. This led me to believe that comments and pageview statistics were a sort of unofficial way of determining whether or my artwork was good or not. There are problems with this way of thinking.
First, it’s really depressing. You just don’t get the attention that lets you know you’re doing well. It’s not about the attention, of course – if I’ve made what I consider to be my best work, I don’t feel the world really HAS to know (although I usually let them). If you’re making work to get attention, that means you’re working to please others and not yourself. The goal of getting more comments and pageviews was to help myself know that I was improving and keep myself motivated. Using this logic, I was routinely disappointed at seeing a work of art get no attention or votes in a contest.
Another disadvantage to this is that when you DO get comments, they are usually a very shallow reward. I’m not trying to degrade anything anyone’s said in a forum, but for the most part you will either get comments that say “very nice!” or “you need to improve X”. The first is unhelpful and usually unconvincing (you know your own level of talent), and the second doesn’t make you feel that you’ve improved.
So what’s the solution?
I’m not sure it makes sense, but I believe the solution is to readjust my perception of what forums and contests are really about, and what comments/votes/views really mean.
Art should be something that makes YOU happy. By that, I mean that you shouldn’t feel a need to validate what you do with others. To be sure, others are going to judge your work, and listening to them is one of the precious few ways to improve, but ultimately you have to have the determination to work by yourself and improve without the help of others.
With this in mind, forums, contests, and even blogs become tools for you to use to showcase your work and improve it – not crutches for you to feel dependent on and get depressed about when they don’t work out. COMMENTS mean that someone is giving you a pat on the back and wants you to keep at it. PAGEVIEWS means you got lucky and some combination of factors makes people want to view your stuff. It’s pretty much meaningless. VOTES in a contest are a little stickier, but I realized that even if you get as little as one vote, that vote could be from an art director and every other vote from novices. Someone thought you were good enough to win the entire contest – that’s an encouraging thought!
Am I contradicting myself a little here? Saying that something doesn’t matter and then it does? Maybe a little. Let me sum up:
Don’t be dependent on others to validate what you do. Keep a sense of perspective, enjoy art, and beat failure with an attitude of humility and determination.
There. I think that’s good enough that I should copy/paste it to the beginning of this post. Getting a feeling of deja-vu? It’s like time travel now, isn’t it?
One of the big questions I find myself asking a lot is “what do I put in my portfolio?” Jon Schindehette has been posting an incredible series of blog posts on creating your portfolio, but my question is more to do with subject matter. Making game artwork strikes me as the sort of thing where half your creativity comes from working around the set of limitations that’s been given to you by the theme, gameplay, etc… How do you make a portfolio that shows you can solve the problems of production, when you’re not actually part of a production?
One great way, as mentioned on ArtOrder, is to enter contests. There are plenty of great contests that go on regularly for entertainment artists, such as those on Sketchoholic, gameartisans, conceptart.org, CGtalk, and more. I’ve participated in sketchoholic several times, and it’s been an incredibly educational and humbling experience. These contests give you a set of limitations to solve, and test your ability to solve them the best and to compare your solutions to others.
Another way – the way I really wanted to talk about in this post – is to get involved in an open-source game production. Aside from learning to solve design problems, you’ll get experience working with a team and you’ll see your artwork in a (hopefully) finished game!
Does this really work? I dunno. I hope so, because I’ve started working on artwork for DungeonHack, an open-source medieval RPG. I chose this project because making artwork for it closely ties in with the portfolio I want to make to get hired. Ancient swords n’ mythical creatures, for example.

Now THAT’S the start of a portfolio, eh?
Keep drawing!
Thanks to Dim for making me take this particular model to the next level. Check out his paddle frigate project on polycount – you’ll be glad you did!
Hey everyeone,
If you’ve looked around the new site, you’ve seen that I’m a member of a number of different forums. One of them – my personal favorite for getting help – is Conceptart.org. Like many large communities, though, it can be pretty easy to get lost and have the thread with your artwork get buried and lost before anyone looks at it. Not good, if getting personal critiques from the forum is your primary method of gaining skill.
With the help of another user named Vertical, we have started a sub-community within Conceptart.org – the Unstoppable Order of Improvement. The idea is that we give each other praise and advice and hone our talents. Stop by once in a while and check our the artwork.
http://conceptart.org/forums/showthread.php?p=2789783
Hey everybody, welcome to my new website!
Thanks to all my web-building buddies for walking me though the in’s and out’s of all the complex stuff (php, wordpress themes…). You guys rock!